D20 Combat Guide

Welcome to our D20 statistics page! D20 (or "Dice - 20") is a form of number-based fighting that our Order utilizes (via the /roll command) in nearly all combat situations. By doing this, we preserve fairness among members and equal opportunity; not to mention, a certain level of excitement and unpredictability.

D20 Combat ~ A Brief "How To"
You engage a minion of the darkness on the field of battle, how does your heroic character respond?!

While many RP guilds on the Moon-Guard server prefer to let their members run rampant with their descriptions of power, here in the Order, we prefer a more structured model for combat purposes.

By using the "/roll 20" command, we can gauge how much damage is done or taken by a character. This does mean that the player must sacrifice a fair level of control on how well their character performs. To balance this, we've added an experience tree to boost your abilities in battle.

Health
All characters, no matter their predetermined skills outside of these guidelines starts with 5 hitpoints. Each character must level up by receiving merits, thus giving them more health. Merits are received by attending RP events.

Special Ability
All characters start with one special ability which they must pick from the chart below.

Rolling Range
All characters start with a rolling range from 1-20. The rolling range may be increased by leveling up.

Healing
In the event that you or your allies are wounded, and should you be a healing type, you have the capability to cast healing spells. This is achieved by rolling out of 20 and subsituting the damage you would deal as health gained. You may divvie these healing points out among multiple party members.

Ex. Feyanor rolls a 17 -- "Feyanor notices that Tarkonis and Zirkivej were wounded by the arcane blast. He casts a minor healing spell on them both. (Tarkonis +1 HP <> Zirkivej +1 HP)"

Rolls below 10 will still result in damage being taken.